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Privacy policy

SweatyPanzer: ARENA, at sweatypanzer.com and on Steam. Last changed 1 September 2026.

SweatyPanzer: ARENA is an online multiplayer tank game. This page says what the game records about a player, why it records it, where it is kept and how to ask about it. It is written to be read, not to be scrolled past.

Who is responsible

The game is made and run by Frederik Kragh Christensen, Denmark, who is the data controller for everything described here. Questions and requests go to privacy@sweatypanzer.com or to the SweatyPanzer Discord.

Playing without an account

No account is needed to play. A guest gets a random identifier stored in the browser (or in the Steam version's own storage) so that a nickname, settings and match history stay with that browser. Clearing the browser's site data clears it.

Signing in

Signing in is optional and attaches the career to an account instead of a browser. Only the door used is involved:

One career can be linked to more than one of these; the link stores which accounts belong together and when they were linked.

What the game records while playing

Chat, reports and enforcement

Lobby, team and global chat, and direct messages, are stored so that a report can be reviewed and the rules enforced. Messages pass a word filter before they are shown. A report stores who reported whom, in which room, with the reason given. Bans record the reason, who issued them and when they end.

Connection data

The servers see the IP address of every connection, as any server does. It is not stored as such: the game keeps a salted hash of it, used to enforce bans and to stop referral abuse. The hosting provider keeps ordinary connection logs for a short time.

Analytics

None. No third-party analytics or tracking script runs on the website or in the game, and no advertising identifier is read. The only counts kept are the game's own (players online, matches played), which are numbers, not people.

When the game hits an error it sends a short technical report to our own servers so the fault can be fixed: the error line, a stack trace and the page address, each stripped of anything that could identify a session first. It describes the software, not the player.

Where it is kept

Everything above is stored on servers run by Amazon Web Services in the European Union, with regular backups. Sign-in codes are sent by email through Amazon's mail service. Nothing is sold, and nothing is shared with anyone for advertising.

The companies that necessarily see some data are the sign-in providers a player chooses (Discord, Google, Valve) and Amazon Web Services as the host. Each has its own privacy policy. In the Steam version, Steam itself also processes data under Valve's privacy policy.

How long

Your rights

Under the GDPR a player can ask what is stored about them, have it corrected, have it deleted, receive a copy, or object to a use of it. Ask through either contact above; deleting an account removes the career and the sign-in links with it. A complaint can also go to the Danish Data Protection Agency (Datatilsynet).

Children

The game is not directed at children under 13 and does not knowingly collect data from them. Store age ratings apply where the game is sold.

Changes

When this page changes, the date at the top changes with it.